#include "application.h"

#include "window.h"
#include "window/window_glfw.h"

namespace engine
{
    Application *Application::m_pApplication = nullptr;

    void Application::run()
    {
        ENGINE_INFO("Application Starting...");
        int w = 800, h = 600;
        GlfwWindow window(string("Game Engine"), 100, 100, w, h);
        window.create();
        window.loop();
    }
}